This guide is currently being updated for the Exodor patch.
Leveling from 1 to 65
Levels 1 to 65 is the introduction to TERA. It is often regarded as dry and repetitive for players who have already reached endgame on a character, but this period can be overwhelming and confusing for new or returning players. This section of the game is supposed to introduce you to many of the game mechanics so you are ready for endgame, but unfortunately TERA does not always explain the mechanics well, or some are not relevant before level 65.
Levels 1 to 65 can take various amounts of time depending on how you approach it. Some people are into the lore and take the time to complete side quests and read everything. Obviously, this may be time consuming, however if you are interested in reaching level 65 as fast as possible, please check out our leveling guide. It will show you the fastest way to progress through the levels. Endgame can not begin until level 65 at the minimum.
The main game mechanics you should learn within this time period is how parties work, how to use instance matching, how to use glyphs, determining what to sell and what to keep, which gear is better, and the basics of using your skills. This is a lot of things that new players, or even returning players, are tasked with and can be extremely overwhelming. Understanding these mechanics are a necessity if you would like to begin endgame. Since TERA may not explain these mechanics in depth, some additional information can be found below.
Partying Up and Instance Matching
Parties are used in just about every MMO and are not hard to understand. The purpose of parties is to group together with other players to complete a common goal. This can be reaching a certain level, killing monsters together, or doing a dungeon. Being in a party will share experience and loot, as well as party buffs. There are multiple ways to find a party in TERA. The most common for players under level 65 is instance matching. To use this, find the magnifiying glass icon on your screen and click instance matching. You can then match for any dungeon you’re eligible to complete. Other methods involve using the Looking For Group (LFG) system and manually finding a group with your friends or guildies. Using LFG is easy, just click the hotkey you have set to LFG and create a message or apply to an existing party.
Skills and Glyphs
Glyphs are very important to any class and can be started at a low level. You are not going to have very good glyphs right away, but at a low level anything to increase DPS is useful. Information on which glyphs to equip can be found in more class specific guides. To use glyphs, hit the hotkey your skills tab is bound to (Default: K) and you will see circular icons next to your skills. Those are equippable glyphs. Some may be locked at first and each has a number associated with it. You can only have a certain amount of points invested in glyphs, which comes from adding up the numbers of every glyph you have chosen. If a glyph is available, simply click it and it will be equipped.
Gearing and Selling
Like in most games, you always want to obtain the best gear possible, but TERA does not make it so black and white as to which gear is the best. At lower levels it is more obvious – you just want the piece with a better attack or defense modifier – but as you get closer to endgame, stats on the gear and crystal slots will affect what is best. I will cover more post 65 gearing options later, but for beginners just focus on the modifiers and not always which piece is the highest level. On a different note, it can also be extremely confusing what is worth keeping and what is better to sell as a starter. Simply put, most things you obtain before level 65 are completely useless and can just be trashed because the 10 silver you can sell it for isn’t even worth it. Once you reach 65, everything from pre-65 becomes completely obsolete and has no use for 99% of things. Because of this, don’t hassle over keeping and selling things when you start out, just get rid of old gear and you should be fine.
Leveling from 65 to 70
Reaching level 70, the level cap, is going to be your exposure to endgame mechanics. Upon reaching level 65, you may be bombarded with new quests. My suggestion is follow the purple quest line, this storyline will take you on your journey to awakening and Exodor, both of which will be discussed below. Try not to get too overwhelmed with all of the new concepts they are throwing at you and like I said, just continue with the purple quest line. The first purple quest is exposing you to Twistshard gear, the first step in the linear gear progression system. You will follow this system until level 68 or until you can obtain blue or gold exodor gear. The linear progression system is explained underneath this.
Learning your Class
Once you reach level 65, there is less of an excuse to be extremely bad at your class. Learning a class will take patience and effort, but it will eventually pay off. To learn more about your class, I recommend checking out the class discords or one of Essential Mana’s updated class guides. These resources can point you in the right direction regarding many things that will lead to you becoming a better player.
Getting to level 70 takes a much longer time than reaching level 65. There are multiple ways to level up, however. You can do dungeons which will slowly gain you experience or you can farm for caimans in Sienna Canyon. To do this, you can usually find a party on LFG looking for people to hunt caimans. Basically, you repetitively kill the basilisks south of Elenea in hopes that a Caiman Wanderer will spawn. If one does, it may be a fake or real. If it is real, it will spawn a portal upon killing it. If it is fake, there will be no portal. The portal leads to a mini dungeon named Azart Hatchery which grants a lot of experience.
Linear Progression Gearing
With the addition of Exodor in patch 86, the linear progression system has been pushed to the side a bit. Despite this, it is still the system that players who are just reaching 65 must use and later stages can still be seen on some players today. A link to a page describing the linear progression system can be found here. The system now starts at Twistshard and Guardian gear has been removed. Basically though, this system is what is sounds like: linear. You enchant one type of gear and move onto the next. An example is enchanting twistshard to +9 and then upgrading it to Frostmetal. This system repeats itself until Heroic Oath. If you are a new player though, you will probably not reach Heroic Oath yourself. Once you reach level 68, I would recommend switching to your class appropriate blue Azart gear as soon as possible. Pieces off of the trade broker are very cheap and way better than the linear progression pieces.
Awakening can be done once you have reached item level 439 and have completed up to the Velika Banquet in the purple quests. The purple quest gives you anything you could need to get to item level 439 (basically just base Frostmetal) so by the time you reach the Banquet quest you should already have reached the required item level. Awakening is absolutely necessary to play all classes. You get new skills, buffs, or possibly upgrades to old skills that are not really able to be played without. Rotations are based off of these awakening skills, so try to do this as soon as possible. I am not going to go into detail on the awakening quest, it is just a long string of quests in that purple storyline. As long as you continue to follow it, you will end up awakened. I do recommend continuing to follow this questline even after you have awakened because some items are given to you afterwards, such as an item that will increase your maximum glyph points by 5. Also, following these quests are necessary to go to Exodor at level 68, so I’d recommend keeping up.
Accessories are the one gear piece that hasn’t changed since Exodor’s release. They are still following a linear progression. You start out with Bellum accessories soon after receiving your twistshard set in the purple storyline. After this, the set can be upgraded several times until reaching the current BiS, Radiant. Accessories can give you a huge boost to dps, so I suggest trying to upgrade them whenever you have all of the materials. These are also essential in making sure you are at your class’s necessary crit cap and not too far above it. All classes have a crit cap, and most want to reach only the cap and then switch for power. Again, reach your appropriate class’s discord or this guide to find out your classes crit cap. You can use a mix of carving and pumped accessories to reach the cap.
Exodor is the newest territory expansion in TERA. It is a floating island consisting of many even smaller islands. There are four large islands with many small islands off of them. For more information on Exodor, click here. It is important to know that with the release of Exodor, new gear was released. This includes Duranium, Azart, and Annihilation/Dark Light. More information on these gear pieces can be found here. Duranium gear is generally not recommended as it is kind of a waste of materials to enchant, but I definitely suggest Azart gear as soon as possible at level 68. It is inexpensive and you should be able to afford all 4 pieces fairly easily, even as a new player. Annihilation/Dark Light is a different story though and can not be worn until level 69. It is the current best in slot gear and you will probably not be able to obtain this gear until you have successfully learned your class and do daily late endgame dungeons, which will take time.
Now that you have been exposed to the bare bones of TERA, I will discuss some new systems that may have been added since some people have last played (Especially pre-Fate of Arun players). We have many new systems to enchance our dps and gameplay in TERA currently that are new. First, we have Relics and Halidoms. These are a type of accessory, a link for information on them is here. We also have skill advancements and skill option infusions (talyphs). A guide for skill advancements can be found here and a guide for talyphs can be found here. We also have gear stat infusions, a link for information can be found here. The EP talent system and cards are also new. I can relate them most to glyphs, but both are very different. A guide for EP is here and one for cards is here.
This original guide was written by Zephya and was updated by Floss. It has now been updated and rewritten to patch v87 by Sam.