Introduction

This guide will provide step by step instructions on how to navigate the Crystal UI in game, acquire the materials necessary to begin creating Dyads, and list the Primary and Secondary Dyad effects available in game. Provided is a tier list for Dyads that will update as needed in later content.

If you are a newer player, it is recommended you focus on completing your gear and glyphs before attempting to make Dyads.


All About Dyads

What is a Dyad?

Dyads represent the highest tier of crystals available in Tera at the moment. They have stronger effects than their Niveot counterparts, never break, and provide a secondary effect. Most importantly, Dyads bind to the gear you first equip them to forever. Dyad crystals are difficult to obtain because of the layers of RNG necessary to start fusing in bulk.

Creating a Dyad

Before starting here are a few things to note:

A Dyad requires three Niveots of the same colour and a Dyad Niveot Structure.
This means if you want to make an Armor Dyad you need to use three Blue Niveots.
Similarly, to make a Weapon Dyad you will need three Red Niveots.
The type of Niveots do not matter as long as the colours match.

 

To start making Dyads you first need to go to the Crystal Fusing UI at the bottom of your inventory.
This UI allows you to fuse any three crystals of the same tier and colour into a random crystal of that same tier and colour.

After your UI is up, you simply click on the Crystals and Dyad Niveot Structure then hit Fuse:

The resulting Dyad will have a random Primary and random Secondary effect.
Fusing Niveots will always succeed. You are guaranteed a Dyad!
You will need to keep fusing crystals together in order to RNG out the Dyads you are looking for.
See the sections below for a list of the available effects.

 

You can also fuse three Dyads you don’t want together as long as the colours match to create a new Dyad.

Getting Dyad Niveot Structures 

Here are the ways you can get your hands on a Dyad Niveot Structure. Careful though, getting a lot of them won’t be easy.

Dyad Niveot Structure
Smart Dyad Niveot Structures
Structures will drop in these dungeons:
Timescape Hard Mode
Fosaken Island Normal Mode
Kalivan’s Dreadnaught Hard Mode
Sky Cruiser Endeavor Hard Mode
Smart Dyad Structures function identically to Dyad Niveot Structures in the crystal UI, but produce different results.
When using a Smart Dyad Structure the resulting Dyad will have the primary effect of one of it’s fusion materials.
If you use 3 of the same material, then the primary effect is guaranteed.
E.g. If you fuse three Fine Hardy Niveots using a Smart Dyad Structure, then the result will be a Hardy Dyad with a random secondary effect.
Smart Dyads can guarantee a primary effect but not a secondary effect.

 

Crystal Boxes
These boxes are rewards for various tasks and dungeons in game. Opening them has a chance to give a Dyad Niveot Structure. They can also drop Niveot Structures, Niveots, and Vrysks.

 

Getting Niveots

Vanguard Reputation

You can buy a Niveot of your choice from the Vanguard Crystal Merchant for 400 credits.
You can also buy a Niveot Structure from the Vanguard Crystal Merchant for 100 credits.
Use Niveot Structures to fuse Cruxes into Niveots!

 

Fusing Cruxes

In a process similar to making Dyads you can fuse Cruxes into Niveots. For this you will need a Niveot Structure and 3 Cruxes that are the same colour.

Fusing Cruxes is similar to making Dyads!
Make sure the colours match the Niveot you want to make!
Make sure all the Cruxes are the same colour as well.
This process will NOT guarantee a Niveot. It can fail.

Which Effects Do I Want?

Perfect Dyad
Primary + Secondary
Decent/Situational Dyad
Primary + Secondary
Primary + Secondary
Primary + Secondary
Fodder Dyad
Primary + Secondary

 

Key:

Perfect Effect
Situational Effect
Poor Effect

 

Tip! Match the Dyad effects to the Niveots you have now to know which ones you want! Keep in mind which role the Dyad effect is for!

Weapon Dyads

Bitter
Increase Crit Power against monsters by 1.52 when attacking from behind.
Focused
Increase crit damage by +1.88 when attacking enraged monsters.
Savage
Increase crit damage by +1.32 when attacking from behind.
Wrathful
Increase Crit Power by +1.66 while attacking from the front.
Spiteful
Increase Crit Power by +1.52 when attacking monsters from side or back with ranged attacks.
Carving
Increase crit chance by 3.3%.
                   
Pounding
Do 8.5% more damage when attacking monsters.
Swift
Increase combat movement speed by 18.
[For Healers Only]
Brilliant
Restore 43 MP every 5 seconds.
[For Healers Only]
Slaying
Increase crit damage by +1.74 when attacking monsters when below 50% HP.
Threatening
Increase aggro by 64% when using skills.
[For Tanks]
Forceful
Critical attacks will increase your power by 21 for 20 seconds when attacking from behind.
Brutal
Do 10.2% more damage on prone targets.
[Situational]
Cruel
Increase crit damage by +0.48 when target is knocked down.
Cunning 
Raise max MP by 278.
[Always Fodder]
Virulent
Critcal attacks inflict poison on prone targets.
[Situational]
Furious
Do 10.5% more damage below 50% HP.
[Always Fodder]
Infused
Restore 285 MP when knocked down.
[Always Fodder]
Glistening
Critical attacks restore 245MP from behind.
[Always Fodder]
Salivating
Restore 89 MP when attacking a player.

 

Secondary Effects

Poised
Reduces the damage received from enraged monsters by 2.2%.
Relentless
Increase max HP by 1359.
Resolute 
Reduce damage received by 2.5% when below 50% HP.
Protective
Reduce chance of critical attack received by 2.5% when below 50% HP.
Grieving 
Recover 28MP when hit by players.
Vigorous
Recover 91 HP every 5 seconds.

 

Savage
Increase crit damage by +1.32 when attacking from behind.
Forceful
Critical attacks will increase your power by 21 for 20 seconds when attacking from behind.
Carving
Increase crit chance by 3.3%.
                   
Cruel
Increase crit damage by +0.48 when target is knocked down.
Brilliant
Restore 43 MP every 5 seconds.
[For Healers Only]
Swift
Increase combat movement speed by 18.
[Mandatory for Healers!]
Salivating
Restore 89 MP when attacking a player.
[For Uncharmed PvP]
Virulent
Critical attacks inflict poison on prone targets.
[Situational]
Brutal
Do 10.2% more damage on prone targets.
[Situational]
Threatening
Increase aggro by 64% when using skills.
[For Tanks]
Bitter
Increase Crit Power against monsters by 1.52 when attacking from behind.
Focused
Increase crit damage by +1.88 when attacking enraged monsters.
Wrathful
Increase Crit Power by +1.66 while attacking from the front.
Spiteful
Increase Crit Power by +1.52 when attacking monsters from side or back with ranged attacks.
Pounding
Do 8.5% more damage when attacking monsters.
Furious
Do 10.5% more damage below 50% HP.
[Always Fodder]
Infused
Restore 285 MP when knocked down.
[Always Fodder]
Cunning 
Raise max MP by 278.
[Always Fodder]
Slaying
Increase crit damage by +1.74 when attacking monsters when below 50% HP.
Glistening
Critical attacks restore 245MP from behind.
[Always Fodder]

 

Secondary Effects

Resolute 
Reduce damage received by 2.5% when below 50% HP.
Relentless
Increase max HP by 1359.
Grieving 
Recover 28MP when hit by players.
Protective
Reduce chance of critical attack received by 2.5% when below 50% HP.
Vigorous
Recover 91 HP every 5 seconds.
Poised
Reduces the damage received from enraged monsters by 2.2%.

Armor Dyads

Hardy
Reduce damage received from monsters by 8.5%.
Poised
Reduce damage received from enraged monsters by 9.3%.
Fleetfoot
Increase out of combat movement speed by 33.
[Always Fodder]
Vigorous
Recover 425 HP every 5 second.
[Always Fodder]
Warding
50% chance to absorb 5664 damage for 7 seconds when knocked down.
Relentless
Increase max HP by 6372.

 

Empyrean
Shields 6903 damage for 10 seconds when knocked down by enraged monsters.
[Always Fodder]
Protective
Reduce chance of critical attack received by 10.4% when below 50% HP.
[Always Fodder]
Resolute
Reduce damage received by 10.4% when below 50% HP.
[Always Fodder]
Inspiring
50% chance to recover 755 HP every 2 seconds for 10 seconds when knocked down.
[Always Fodder]
Grieving
Recover 117 MP when hit by players.
[Depends on BG]

Secondary Effects

Glistening
Critical attacks recover 60 MP when attacking from behind. Stacks up to 4 times.

Brilliant
Restore 11 MP every 5 seconds.

Cunning
Increase max MP by 66.

Infused
Restores 63 MP when knocked down.

Brutal
Do 2.4% more damage when attacking prone targets.

Salivating
Restore 21 MP when attacking another player.

 

 

Relentless
Increase max HP by 6372.
[Essential]
Grieving
Recover 117 MP when hit by players.
[Depends on BG]
Resolute
Reduce damage received by 10.4% when below 50% HP.
Warding
50% chance to absorb 5664 damage for 7 seconds when knocked down.
Poised
Reduce damage received from enraged monsters by 9.3%.
Fleetfoot
Increase out of combat movement speed by 33.
[Always Fodder]
Empyrean
Shields 6903 damage for 10 seconds when knocked down by enraged monsters.
[Always Fodder]
Hardy
Reduce damage received from monsters by 8.5%.
Protective
Reduce chance of critical attack received by 10.4% when below 50% HP.
[Always Fodder]
Vigorous
 Recover 425 HP every 5 second.
[Always Fodder]
Inspiring
50% chance to recover 755 HP every 2 seconds for 10 seconds when knocked down.
[Always Fodder]

 

Secondary Effects

Salivating
Restore 21 MP when attacking another player.
Glistening
Critical attacks from behind recover 60 MP when attacking from behind. Stacks up to 4 times.
Brutal
Do 2.4% more damage when attacking prone targets.
Brilliant
Restore 11 MP every 5 seconds.
[For Healers]
Infused
Restores 63 MP when knocked down.
Cunning
Increase max MP by 66.

Conclusion

Remember that the best way to become familiar with the system for making Dyads is to get in game and work with it. Also, remember the tier list guides you through what is generally the best choice. I’ll be updating the list with content and feedback!

 

 

 


Credits

Thank you to the members of Essential Mana for reviews and help with the guide.

Once again thank you Saltyolive and Floss for feedback and getting things written out.

This site was used as a reference for some Dyads.

Proper credits to Yosha for his work with the numbers on crystal values.

Looking Ahead

With feedback I’d like to refine the look of the guide and add content in places that aren’t explained well.I’d also like to change around the colours when it comes to certain Dyad effects. I’m open to feedback.

I’ll add info on Smart Dyads if there is any news of them showing up again.

12 Comments

  1. Hello, a great guide especially for newer people!

    Did you place a forceful dyad as “situational” because it only gives +1 power as opposed to a niveot? Isn’t forceful a better crystal when you reach higher crit factors?

    I would also rate resolutely effect on red dyads a way higher than relentlessly, it’s a ton of damage reduction when you’re low hp and it can save your life, especially if you’re a tank. If you have 89 % (Amani) damage reduction without resolutely, a 100k hit will be mitigated down to around 10k damage with 4 x resolutely. This is extremely useful when you are running an Amani tank (generally a lancer). You can reach high enough dmg % reduction to not take any defense passing damage at all. This is a perfect “safety catch” for Amani tanks. Obviously, all of your damage % reductions need to be effective for this to work. I’ve had this trick to even save me from attacks that are generally considered one shot (curl, donuts or Meldita’s 360). I don’t believe that relentlessly is a particularly useful effect for PvE.

    Some bad dyads like resolute, relentless and empyrean (reaper passive kd) can provide to be useful in rare occasions – I suggest favoring these effects over useless ones if you’re aiming for the glisteningly effect.

    • Pounding and Forceful bid for the last crystal slot at high crit rates, but what makes one better than the other depends on a lot of factors that can easily vary from person to person. I just tried to make the crystal options tiered that generally reflects their usefulness, but of course some are situationally better. In those cases, I assume the person specializing for that set up knows what he/she is doing. The case you offer is one of those. I’d also like to mention the guide has a slight PvE bias. 😡 It’s been a long time since I PvPed, so I tried to guide people in generally the right direction.

      Thanks for your feed back, though.

      -Kaai

  2. Fleefoot dyad doenst have to be always fodder,it can be used great for mystics in dungeons.Also great for open world like alliance collecting keys,etc.It has its uses.But best use is probably on a mystic.

    • I see where you’re coming from, but at the moment I see using Fleetfoot on Mystic as not a very good option. You lose a lot of damage mitigation from the Hardy and the crystal is dead in the water if you use Corruption Ring or get hit.

      With that and the alliance bit in mind, I would say it’s niche at best.

      As always, if I get more feedback on changing it, I will do so. I’ll ask around a bit more just like for the Glistening Dyad. If changes are made they will be on the weekend when I am done with my exams.

      -Kaai

  3. Just a random question about armor dyads with secondary effect glistening. Is it optimal to have 2 (secondary effect glistening) as opposed to 4? Assuming you can achieve 2 crits within the time frame of the procs you can keep it at 4 stacks and have 2 armor crystals with passive mana regen (of secondary effect brilliant) which will result in an overall improvement to mp regen? I play an archer if it helps in my point of view.

    • Typically two Glistening Dyads will be all you need. Due to the RNG nature of getting them, Glistening Dyads can easily become really expensive to get for little gain when you already have two.

      In short, you’re on the right track, yeah. You’re fine with two.

    • Glistening dyads do not stack more than 4 times no matter how many you have on your chest. What it does is reduce the amount of crits needed to get full stacks.

      2 is the ideal number to have since its not hard to land 2 crits within 3 second time frame for full stacks. Beyond that going for brilliant is much better choice and less expensive.

      Of course, I’m not saying 4 glistening is not worth having since you gain 4 stacks with every crit you land. Its either 2 or 4 never go with 3 since you still need 2 crits to achieve full stack.

  4. I’d like to suggest an edit regarding Glistening Dyad (weapon). It is not always fodder from my experience – it’s quite good for crit mystics (going full HP build including inner, thus the need to use glistening for extra mana regen more than Brilliant).

    It has seen use in top players (Hanok is a prime example), so it would be at least situational.

    • I’ll look into it. I’m not a fan of Crit Healer builds to be honest, so I’m a bit biased, but I’ll ask around.

      If someone can make a convincing argument for a crystal needing to be changed, then I’ll change it. X person uses Y crystals doesn’t convince me of anything.

      I’ll get back to you asap. Thanks for the feedback.

  5. Great guide! However, missed out on Smart Dyad Structures: http://scr.hu/0s9v/pj1ue

    • I mentioned a small note about them under Dyad Niveot Structures; however, until they are obtainable in game again, I think mentioning them is unnecessary. If you have Smart Dyads, then you’re most likely experienced enough with the game to not need this guide.

      They are in future builds of Ktera, and if we see them here on NA, then I already have plans to update the guide accordingly.

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