Manglemore (who is One-eyed Jack’s older twin brother) was a servant of Bandersnatch just like Jack. However, after discovering the fun of contradictions and paradoxes, Manglemire began to lie as a part of his daily routine and in his arrogance, began lying to even Bandersnatch. Tired of his lies, Bandersnatch exiled Manglemore to an alternate dimension. Here, alone in an empty void, he was tormented not by the solitude, but by the fact that he had no one to lie to. After having nothing to do but pass time while falling in despair, a miracle occurs to Manglemore: adventurers began leaked into his Manglemire domain as Bandersnatch’s powers weakened.
Manglemire is a unique dungeon released with the “Aces Wild” patch. This dungeon is new in concept and execution, with a single Cyclops boss Manglemore who will try to lie and trick players as they battle him.
Item Level: 409
Format: 5-man dungeon
Location: Eldritch Academy Grounds (Pora Elinu)
Entries: 2 daily (4 for elite or club)
- Imperator materials
- Shadowvain and Bloodvain accessories
- Imperator design (rare)
- Enrages for every 10% damage dealt when not enraged.
- Enrage duration lasts for 36 seconds.
- Using the skill “Infuriate” will enrage the boss automatically for 36 seconds duration.
library_addEntranceAfter entering the dungeon, follow the path all the way down. Along the way, NPCs will appear that give hints for facing Manglemore, so pay careful attention to their text bubbles. New players may have a difficult time figuring out the patterns simply off the text bubbles.
It’s important to avoid stepping in any of the circle AoEs near the NPCs. Stepping in one makes you vulnerable to dying to one of Manglemore’s special attack patterns (Snowman) if a healer is not around or cannot cleanse you out of the debuff.
The trick to fighting Manglemore is figuring out when he is lying. As the NPCs around the dungeon suggest, the key lies in paying careful attention to the buffs Manglemore gets.
Keep track of the bar progress in addition to Manglemore’s buffs. If the Change of Heart bar number includes a number that he is buffed with, then he will be lying.
Change of Heart # does NOT matches buff.
Change of Heart bar is at 36.
Manglemore is telling the TRUTH.
Change of Heart # matches buff.
Change of Heart bar is at 56.
Manglemore is telling a LIE.
Let’s see you dodge this!
Once the Change of Heart bar reaches 100, Manglemore will run towards the center of the room and circles will spawn around the boss. However, only 5 of the circles will have a star symbol inside, while the other 4 circles will be blue and turn anyone inside into a Snowman. Each person much stand on a separate star circle (cannot stack) for the party to succeed this mechanics. Once this mechanic finishes, the Change of Heart bar goes back down to 0.
Manglemore will say “You think you got skills? Let’s see how you do without the number (3, 6, or 9)!”
If all 5 members succeed in standing in a star circle, one of Manglemore’s buff will be removed (the order the buff gets removed is: 3, 6, and then 9). Each time you succeed at this mechanic, one buff will be removed.
For every success, the party receives a power buff (stackable) and the boss loses any buffs it may have received from failing earlier.
Manglemore will say “You didn’t see that coming?! How disappointing!”
If not all 5 members are standing in a star circle, your party will fail and anyone not inside a star circle will be turned into a Snowman.
Manglemore will receive all his number buffs again, as well as gain a power and attack speed buff.
Snowman Debuff (Cleansable)
The Snowman debuff turns the player into a snowman with an AoE circle around them. The debuff causes heavy bleeding. The Snowman debuff is contagious and will spread to other players if close enough.
Understand when Manglemore is lying or not? If not, scroll back up!
But if so, move on to the Special Attacks tab to learn about his moves!
Manglemore: Special Attack Patterns
Before every Special Attack Patterns, he will always say “Arghhh! You forced me to do this!”
Make sure to read the previous tab, Mechanic Overview, to learn how to figure out Truth or Lie.
The basic gist for most of his special attacks is, if he is telling is truth, he will do as he says. If he is telling a lie, do the opposite to live.
“I will kill you all!”
Stay outside the AoE circle to live.
Stay inside the AoE circle to live.
“My shield will save me!”
Break the shield in time. Failing to break will reduce the party’s HP to 1, leash everyone and do a jump attack. The party will also receive a 7 second debuff preventing any sort of HP recovery.
An AoE puddle will be placed below every player (lasts ~1 minute), so the party should move to the edge of the room to place the puddles. Getting hit by this puddle will inflict a bleed debuff (cleansable).
“One of you must die!”
Stay outside the AoE circle that forms around one person to live. Use a movement or iframe skill to prevent getting hit by the circle. Targetted will die if the circle is not iframed.
Stay inside the AoE circle the forms around one person in order to live.
“No! I don’t care anymore!”
In the middle of any of the above attacks, Manglemire may call the attack off randomly.
“Ha! One of you is a Traitor!”[Triggers below 60% HP, every 2 minutes]
The party will have a bomb shown above their head, and one person will get a balloon above their head and be stunned for the entire duration of this mechanic.
One person will be the Carrier for a real bomb. The party (minus the Balloon Holder) must attack the boss in order for the fake bombs to disappear. The Bomb Carrier needs to stay far away from the Balloon Holder and the rest of the party.
The party (except the Bomb Carrier) need to take the circle with the Balloon Holder (similar to a Kalivan’s Dreadnaught mechanic) to help absorb the flat 250,000 damage. The more (non-invincible) bodies inside the circle, the less damage will be taken per person.
Keep in mind that the Balloon Holder can also be a Bomb Carrier if no one else in the party is carrying the real bomb; if that’s the case, the party needs to stay outside the balloon circle.
Anyone hit by the Balloon circle will be inflicted with a Bleed debuff, so healers should be prepared to cleanse.
Tip: Gunner can use Recall to avoid the stun even if they are targeted as Balloon Holder!
Tip: The non-invincible bodies include Mystic thralls, Gunner ST-4, Warrior shadows, etc.
If the Balloon Holder is a Carrier
Do NOT be inside or near the Circle AoE under Balloon Holder.
If someone else is the Carrier
Everyone EXCEPT the Carrier must be inside the Circle AoE under Balloon Holder to share damage or else the Balloon Holder will take 250,000 flat damage. The Carrier must be away from the party.
Manglemore: Normal Attack Patterns
These normal attack patterns are the same as for any of Cyclop-type bosses in this game, including Polyphemus (Kalivan’s Dreadnaught second boss) and One-Eyed Jack (Wonderholme second boss).
This attack will put a debuff that will bleed around an AoE, so it will also affect the party members at the back. The Tank should try not to receive hits from this as it can be blocked while Healers must get ready for cleanse in case party members are affected.
TIP: When he says “AAARGH!”, he will always shout. Be aware that he may also follow it up with a laser by saying “Play fair! I’m looking at YOU!”, usually toward the person with Highest Aggro, then “Ready for more?” which is another shout. The three quotes may appear consecutively, but not always.
NOTE: Sometimes Manglemore will leash the party to under his feet as well before performing this attack. Although this is not much different from regular Jump, be aware that he may catch you off-guard.
TIP: When Manglemore say “No fair! Stop healing yourself!”, it will always target healers (usually Priests if Mystic is also in party). It is unknown if there is a mechanism behind this, but it is usually when healer casts a skill while Manglemore briefly pauses after an attack.
TIP: When Manglemore says “Play fair! I’m looking at YOU!”, it will always shoot laser toward the person with Highest Aggro.
This guide was written based off the following original KTERA guides:
As well as the Gameforge guide, including images from the guide:
As well as Yosha’s guide for additional information, including enraged data:
All video clips made from Efenbaum’s video
Translations and Graphics by Floss and Loriri
Formatting, Writing, and Video Prep by Floss
Yosha’s Youtube Playlist of KTERA Manglemire
Loriri’s (Idi0ticGenius) mechanics strategy doc, recommended if you’re still having trouble: