Introduction

This guide is oriented towards new players seeking to get a hold of and understand the fundamentals of Slayer. Here you will be introduced to example pieces of gear and see the stats, etchings, accessories, and crystals that are necessary to succeed as a Slayer in end game five man instances. You will also be introduced to the skills in a Slayer’s kit, how to use them, and given a good idea of how to begin putting together effective damage chains. This guide aims to educate players on the fundamentals of the Slayer class and to provide proper footing for learning to play more effectively.

 

This guide is pretty much up to date. It’s by no means min/maxed, but it will get you started. My future with Tera is uncertain, so I’ve gotten kinda lazy. Forgive me. 


Gear

Essential Stat – These stats are essential.
Situational Stat – These stats are good
Useless Stat – Currently these stats are useless.
Will Do Stat – These will do, but there’s a better alternative.

  Weapon

Increases damage by 9.3% when attacking enraged monsters.

Increases damage by 6%.
Decreases skill cooldowns by 7.2%.
Increases damage by 6.9% when attacking from behind.
Increases damage by 9.3% when attacking enraged monsters.

 

This set of rolls focuses on high damage and rotation management. Double Enrage will yield the best damage as long as the fight is short and Enrage up times are high.

Decreases skill cooldowns by 7.2%.

Increases damage by 6%.
Decreases skill cooldowns by 7.2%.
Increases damage by 6.9% when attacking from behind.
Increases damage by 9.3% when attacking enraged monsters.

 

This set of rolls will be better for longer fights that do not have a lot of Enrage up time. The double CDR will tighten your rotation and utilize your weapon rolls better.

Decreases skill cooldowns by 7.2%.

Increases damage by 6%.
Increases damage by 6.9% when attacking from behind.
Increases damage by 9.3% when attacking enraged monsters.

 

These rolls will be useful if you are below the FrostMetal set. You can switch the top CDR line for Enrage Damage, but I would recommend CDR if you do not have a group that can provide consistent Enrage up times. If you are doing instances that last a long time and have low Enrage up times, then the Enrage stat will not be useful to you.

 

Weapon Top Rolls
Increases damage by 9.3% when attacking enraged monsters.
Decreases skill cooldowns by 7.2%
Increases Attack Speed by 9%.
Increases Crit Factor by 18.
Weapon Main Rolls
Increases damage by 6%.
Increases damage by 6.9% when attacking from behind.
Increases damage by 9.3% when attacking enraged monsters.
Decreases skill cooldowns by 7.2%.
Increases Attack Speed by 4.5%.
Increases Crit Factor by 14.
Increases Crit Power by 0.3.
Increases damage by 6.9% when attacking knocked-down targets.
Increases damage by 8.6% to the target with the most aggro toward you.
Replenishes 0.6% of total MP instantly when you use a skill.
50% chance to replenish MP when combat starts.

 

 Chest

Increases damage of Overhand Strike by 10%.

Decreases damage taken from frontal attacks by 6.9%.
Decreases damage from enraged monsters by 10%.
Decreases damage taken by 6%.
Raises Max HP by 8%.

Chest Stat Rolls
Increases damage of Overhand Strike by 10%.
Increases damage of Whirlwind by 10%.
[Ignore all other chest stat rolls.]
Chest Main Rolls
Decreases damage taken by 6%.
Decreases damage taken from frontal attacks by 6.9%.
Decreases damage from enraged monsters by 10%.
Raises max HP by 8%.
Healing skills affecting you increase by 6%.
Recovers 1.2% of total HP every 5 seconds.
Recovers 0.4% of total HP when skill hits target.
Decreases damage by 8.7% from the monster with the most aggro toward you.
30% chance to recover HP when combat start.
Reflects 7.2% of damage to the attacker.

 

 Gloves

Increases Crit Factor by 9.
Increases Power by 5.
Increases Attack Speed by 2.25%.

Glove Rolls
Increases Crit Factor by 9.
Increases Power by 5.
Increases Attack Speed by 2.25%.
Replenishes 1% of total MP every 5 seconds.
Replenishes 0.2% of total HP when skill hits target.
Increases Endurance by 4.

 

 Boots

Increases Movement Speed by 6%.
Increases Endurance by 4.
Replenishes 1% of total MP every 5 seconds.

Boot Rolls
Increases Movement Speed by 6%.
Increases Endurance by 4.
Replenishes 1% of total MP every 5 seconds.
Increases resistance to knockdown and stagger from boss attacks by 35%.
Recovers 0.6% of total HP every 5 seconds.
Decreases duration of slowing effects by 24.0%.
Increases Balance Factor by 10.

Etchings

Weapon/Gloves
 Energetic etchings for weapon and gloves.

Increases Attack Speed by 5% and decreases skill cooldowns by 3%.

Increases Attack Speed by 4% and decreases skill cooldowns by 2.5%.

Armor/Boots
Get Endurance etchings for armor and boots.

Increases Endurance by 10.
Increases Endurance by 8.

 


Accessories

With Accessories having the Rezied Keytrap sets will lend you 8 more Crit Factor if you do not use the necklace. If you do use the necklace, you get an equivalent amount of Crit Factor as with a Daylight set and 4% Attack Speed. If you do not have or cannot get these accessories, then go with a full Daylight set.

 Resized Keytrap Ring
 Resized Keytrap Ring
Stats are listed by priority. Highest priority stats are highlighted.
Increase Power by 4
Increase Crit Factor by 4

Increase Power by 2
Increase Crit Factor by 2
Increase Power by 1
Increase Crit Factor by 1
 Daylight / Entropy Earring
 Daylight / Entropy Earring
Stats are listed by priority. Highest priority stats are highlighted.
Increase Max HP by 4%
Increase Endurance by 4
Increase Max HP by 2%
Increase Endurance by 2
Increase Max HP by 1%
Increase Endurance by 1

 Resized Keytrap Necklace

Stats are listed by priority. Highest priority stats are highlighted.
Increase Power by 4
Increase Crit Factor by 4
Increase Power by 2
Increase Crit Factor by 2
Increase Power by 1
Increase Crit Factor by 1

 Quatrefoil Brooch

30 Crit factor, 30 Power, 12% Attack Speed, and a Cleanse on activation. This is the best brooch, but it is expensive.

Increase Crit Factor by 6
Increase Crit Factor by 4
Increases Power by 3

Quickcarve Brooch

Quickcarve Brooch is the alternative to a Quatrefoil Brooch. When activated Quickcarve Brooch increases Crit Factor by 50 and Attack Speed by 12% for 15 seconds.

NOTE: Quickcarve Brooch CANNOT roll Power.
Increase Crit Factor by 6
Increase Crit Factor by 4

Crit Factor Innerwear

Increases Crit Factor by 24
Increase Crit Factor by 20
Increase Crit Factor by 16
Match your Belt to your gear set.
Increase Crit Factor by 6
Increase Crit Factor by 4
Increases Power by 3
Increases Power by 2

 


Crystals

Backcrit Crystals

+ or
Fine Bitter Niveot
Fine Savage Niveot
Fine Focused Niveot
Fine Pounding Niveot
Fine Carving Niveot

 

TIP! Switch Pounding for Carving when you have low Crit Factor. Dyads: Dyads will be important later for damage and MP management. To learn more: Click Here.

Armor

4 Fine Hardy Niveots

Vyrsks

4 Pristine Keen Vyrsks


Skills & Glyphs

Glyph Usefulness
Essential Glyph – You will always use these glyphs.
Situational Glyph – Sometimes these glyphs will be useful.
Useless – These glyphs are never helpful.

Glyph Rarity
Regular Glyph
Uncommon Glyph
Rare Glyph

Combo Attack

Strike one or more targets in front of you and gain MP with each hit. Successive strikes do more damage, up to four hits, with the fourth hit dealing substantially more.

Tips for this skill:

Combo Attack provides MP return and an attack speed buff to Whirlwind on the 4th hit within a 10 second time frame for each stack. Try to weave this skill into your rotation when you feel tight on mana.
[5] Glyph of the Swift – 10% chance to increase attack speed by 15% for 10 seconds.
[4] Glyph of Power – Increases skill damage by 25%.
[4] Glyph of Spirit – Increases MP replenishment by 10%.
[4] Glyph of the Swift10% chance to increase attack speed by 15% for 10 seconds.


Knockdown Strike

Bowl your enemy over with a mighty swing of your sword.

Tips for this skill:

Knockdown Strike while in animation makes you immune to knockdowns and staggers. It moves you forward six to seven meters and has a chance to knockdown.

[5] Glyph of Power – Increases skill damage by 25%.
[3] Glyph of Powerlink – Increases damage of Whirlwind by 25% for 8 seconds.
[3] Glyph of Powerlink – Increases damage of Overhand Strike by 20% for 6 seconds.
[5] Glyph of Strength – Increases chance of knockdown and stagger by 20%.
[4] Glyph of PowerIncreases skill damage by 25%.
[4] Glyph of Power Increases skill damage by 30%.

Whirlwind

Spin with your sword, hitting targets within 3m.

Tips for this skill:

Whirlwind is a two part attack; the first swing of the sword does less damage than the second, and Overpower will only affect the first swing that lands damage. This a good skill to use after Headlong Rush. Evasive Roll can cancel this skill at any point in the animation. While in animation your character is immune to knockdowns and staggers.

[4] Glyph of Brilliance – Reduces MP costs by 63.
[5] Glyph of Carving Triples Crit Factor.
[4] Glyph of CarvingTriples Crit Factor.

Evasive Roll

Dodge your enemy’s attack.

Tips for this skill:

Evasive roll is your prime I-frame and repositioning skill. You can cast this skill twice, after your first Evasive Roll you will gain a buff for 4 seconds that will allow you to roll again before the skill goes on cooldown. If this buff is not used then the skill will not go on cooldown. Use Evasive Roll to reposition or keep yourself alive – which you use it for will usually depend on your familiarity with a dungeon.

[4] Glyph of Fleetfoot – 30% chance to increase combat Movement Speed by 15% for 10 seconds.
[4] Glyph of Persistence – 20% chance to eliminate cooldown.
[4] Glyph of Powerlink – Increases damage of Fury Strike by 25% for 5 seconds.
[4] Glyph of PowerlinkIncreases damage of Backstab by 25% for 5 seconds.
[3] Glyph of Fleetfoot30% chance to increase combat Movement Speed by 15% for 10 seconds.

Dash

Increase your speed by 50% for 15 sec.

Tips for this skill:

Use Dash when you can, but remember to use it in moments when you need to move.

[4] Glyph of Energy – Decreases cooldown by 25%.


Backstab

Rush 10m and make a lethal thrust to your target’s back. The target is immobilized. Ends if target is knocked down.

Tips for this skill:

Backstab puts your character directly behind the boss and adjusts the camera for you. Use this skil to reposition if you find yourself in front of the boss or generally too far away to walk or Evasive Roll into position.

[5] Glyph of Energy – Decreases cooldown by 15%
[4] Glyph of Blaze – Speeds casting of Heart Thrust by 25% for a few seconds.
[4] Glyph of Blaze – Speeds casting of Knockdown Strike by 25% for a few seconds.
[3] Glyph of BlazeSpeeds casting of Heart Thrust by 35% for a few seconds.
[5] Glyph of EnergyDecreases cooldown by 20%.

Triumphant Shout

Instantly restore 200 MP. Your MP doesn’t decay for 20sec.

Tips for this skill:

Use this to get some MP back. Using this prevents mana decay.

[3] Glyph of Spirit – Increases MP replenishment by 50%.
[3] Glyph of Energy – Decreases cooldown by 20%
[5] Glyph of Grounding – Increases Endurance by 20% for 10 seconds.

Overhand Strike

Swing downward for a massive blow. Skill activated faster if you first use Whirlwind, Knockdown Strike, Leaping Strike, Stunning Backhand, Heart Thrust, Startling Kick, or the fourth consecutive hit with Combo Attack.

Tips for this skill:

This skill chains from almost everything, has a low cooldown and a reset glyph, so you’ll be using it VERY frequently.

[5] Glyph of Persistence – 50% chance to reset cooldown.
[5] Glyph of Restoration – Immediately restores 3% HP.
[4] Glyph of Persistence50% chance to reset cooldown.
[4] Glyph of Restoration Immediately restores 3% HP
[4] Glyph of Persistence60% chance to eliminate cooldown.

Leaping Strike

Jump at your foe and smash downwards. Knocked-down foes take 5x damage once you learn Merciless Leap.

Tips for this skill:

Leaping Strike moves your character 10 meters, so the skill works as an escape. Leaping Strike also serves are a good gap closer if distance is made between you and the boss because it chains into Overhand and will let you reposition.

[4] Glyph of Brilliance – Reduces MP cost by 50.


Retaliate

Leap to your feet while attacking your target. you can use this skill only when knocked down.

Tips for this skill:

You get knocked down, this skill gets you back up. Every class has it. Retaliate gives you a two second immunity to knock downs, stuns, and staggers. It has a chance to knock down enemies.
[3] Glyph of Power – Increases skill damage by 25%.
[5] Glyph of Powerlink – Increases damage of Leaping Strike by 25% for 6 seconds.
[4] Glyph of Energy – Decreases cooldown by 20%.

Heart Thrust

Step forward, attacking your target’s vulnerable spots.

Tips for this skill:

Regularly landing Heart Thrust is essential to Slayer DPS. In PVE, bosses are fairly easy to hit, but you might need to practice hitting smaller mobs due to the awkward hit box. PRACTICE PRACTICE PRACTICE! While in animation Heart Thrust makes you immune to knockdowns and staggers.

[5] Glyph of Power – Increases skill damage by 25%
[4] Glyph of PowerIncrease skill damage by 30%.
[4] Glyph of Persistence – 35% chance to eliminate cooldown.
[5] Glyph of CarvingTriples Crit Factor.

Stunning Backhand

Swing your sword around, briefly stunning your foe.

Tips for this skill:

The skill hits in a 180 degree arc. There is a long animation lock at the end of this skill if you do not quickly use Overhand or Evasive Roll. This skill is your shorter stun.

[4] Glyph of Power – Increases skill damage by 25%
[3] Glyph of Power Increases skill damage by 25%.

Distant Blade

Strike a target within 15m with a magic extension of your sword. Repeat the attack up to 3 times.

Tips for this skill:

Every cast of this skill will move you slightly forward. The third hit on Distant Blade does have an animation lock, so don’t be afraid to neglect it.

[4] Glyph of Brilliance – Reduces MP cost by 18.
[6] Glyph of Numbing – 20% change to decrease opponent’s attack speed by 15% for 5 seconds.
[5] Glyph of Numbing30% chance to decrease opponent’s attack speed by 15% for 5 seconds.

Startling Kick

Briefly stun your target with a kick, then leap backwards.

Tips for this skill:

Startling Kick creates a gap between you and the enemy, so you can use it to avoid some close range attacks. This skill is your longer stun.

[4] Glyph of Brilliance – Reduces MP cost by 30.
[4] Glyph of Lingering – Increases effect duration by 30%.
[4] Glyph of Blaze – Speeds casting of Knockdown Strike by 25% for 10 seconds.
[4] Glyph of Blaze – Speed casting of Heart Thrust by 25% for 5 seconds.
[3] Glyph of BlazeSpeed casting of Heart Thrust by 25% for 5 seconds.
[3] Glyph of SwiftIncreases attack speed of Startling Kick by 25%.

Fury Strike

Slash your sword in front of you; the lower your HP, the greater the damage

Tips for this skill:

Although Fury Strike’s base damage is high, you do not get all of it upfront. Instead, the lower your HP is, the more damage it does. The skill moves you forward, and the MP cost is very high. Get in the habit of using this skill when your health is low.

[5] Glyph of Power – Increases skill damage by 25%
[4] Glyph of Blaze – Speed casting of Whirlwind by 25% for 5 seconds.
[4] Glyph of Restoration – Immediately restores 4% of total HP when you follow up with Stunning Backhand.
[4] Glyph of Power – Increases skill damage by 25%.
[3] Glyph of PowerIncreases skill damage by 40%.

Headlong Rush

Charge forward, increasing the speed of your next attack within 10 seconds by 50%. Effect ends after 10 seconds or when you hit a target.

Tips for this skill:

After using Headlong Rush the very next skill you use gets the 50% speed boost regardless of what it is. Headlong Rush works as a gab closer or a gap creator. If you are too close to the boss or inside of the boss’ model, you can collide with it and go nowhere when trying to escape using this skill. To remedy this, take a few steps away from whatever you are charging from and aim your camera downward in the direction you wish to run. You can also use colliding with the boss in your favor to speed up a skill.

Headlong rush is a skill that can quicken almost anything used after it. Some examples are:

  • Headlong Rush into Whirlwind.
  • Headlong Rush into a Resurrection Scroll (or any other consumable)
  • Practice and you’ll be surprised what you can do with this skill.
[5] Glyph of Energy – Decreases cooldown by 25%.
[4] Glyph of PowerlinkIncreases damage of Knockdown Strike by 25% for 5 seconds.

Overpower

Gather your might for a decisive blow. Your next attack within 20sec does 33% extra damage.

Tips for this skill:

Overpower’s buff lasts 20 seconds while its cooldown is only 8 seconds. This means you can use the buff before engaging the boss and afford yourself a free Overpower. You’ll Overpower Heart Thrust or Eviscerate. One last note about Overpower is that the skill only fades after damage is dealt which means you can slam skills on a shield and as long as the damage is absorbed you will keep the Overpower buff. Overpower isn’t used as often in this patch because of the cooldown changes, but don’t forget about it!

[3] Glyph of Brilliance – Reduces MP cost by 33.
[5] Glyph of CarvingDoubles Crit Factor for the next attack.
[4] Glyph of CarvingDoubles Crit Factor for the next attack.
[5] Glyph of BoostAdds 10% skill damage to the next attack.

Tenacity

Call on inner reserves to instantly replenish 480MP. Briefly increases resistance to stun immensely.

Tips for this skill:

Tenacity recovers a very large amount of MP so use it when you’re hurting to get mana back or you have a bit of down time between mechanics. The buff also gives you 5 seconds of stun immunity.
[3] Glyph of Energy Decrease cooldown by 30%.
[4] Glyph of Energy – Decreases cooldown by 20%.
[3] Glyph of Spirit50% chance to replenish 6% of your total MP every second.
[4] Glyph of Balance – Increases balance by 50% for 15 seconds.
[4] Glyph of BalanceDoubles balance for 15 seconds.


In Cold Blood

Increase your Power by 29 for 20sec and Attack Speed by 8%.

Tips for this skill:

As a Slayer you will need to know the proper times to use this skill. In Cold Blood has a lengthy cooldown of 2 minutes, so you will want to save it for shield phases and times when you know you can put in 20 seconds of unadulterated DPS. The skill gives Overhand Strike a 0 second cooldown, so try to use it as much as possible. When cast, In Cold Blood will reset the cooldown of Heart Thrust, Knockdown Strike, and Whirlwind.
[3] Glyph of Brilliance – Reduces MP cost by 50.
[2] Glyph of Blaze – Speed casting of Heart Thrust by 25% for a few seconds.


Exhausting Blow

Strike a painful blow that increases target’s cooldown time by 50% for all skills they use in the next 15 seconds. Effective only on other players.

Tips for this skill:

This is a PvP skill, so don’t worry about it too much in PvE.
[4] Glyph of Power – Increases skill damage by 25%.
[6] Glyph of Energy – Decreases cooldown by 25%.
[6] Glyph of EnergyDecreases cooldown by 35%.


Measured Slice

Gather your might and make a wide slice at the enemy’s neck. Skill activates faster following Overhand Strike.

Tips for this skill:

This skill is a Slayer’s hardest hitting skill, and it’s hitbox is 360 degrees around you. You’ll want to only use it after you have gained the 25% power buff from Eviscerate. Only use this skill after Eviscerate or Overhand for faster casting.
[5] Glyph of Carving – Doubles Crit Factor
[4] Glyph of Carving Triple Crit Chance.
[4] Glyph of Power Increases skill damage by 25%.
[4] Glyph of PowerIncreases skill damage by 30%.


Eviscerate

Deals powerful damage and knocks the opponent down. This skill activates faster when following Overhand Strike, Whirlwind, Knockdown Strike, Leaping Strike, Stunning Backhand, Heart Thrust, Startling Kick, or the fourth consecutive hit with Combo Attack.

Tips for this skill:

This skill hits very hard, so use it off cooldown. It also provides important buffs for Overhand Strike and Measured Slice that you will want to keep up during a fight.
[5] Glyph of Power – Increases skill damage by 25%
[3] Glyph of Powerlink Increases skill damage of Measured Slice by 25% for 8 seconds.
[4] Glyph of Energy Decreases cooldown by 20%.
[3] Glyph of Power Increases damage by 25%.

[4] Glyph of Powerlink – Increases skill damage of Overhand Strike by 25% for 8 seconds.

[3] Glyph of Powerlink Increases skill damage of Overhand Strike by 25% for 8 seconds.


Passives

Icy Veins

Using In Cold Blood resets cooldowns. In Cold Blood resets the cooldowns for Heart Thrust, Knockdown Strike, and Whirlwind.

Tips for this skill:

Icy Veins also turns Overhand Strike into Ultimate Overhand Strike.


Knockdown Strike Boost

Increases Knockdown Strike damage. Increases damage to multiple targets with Knockdown Strike


Whirlwind Intensity

Increases Whirlwind damage. Increases damage to multiple targets with Whirlwind.


Merciless Leap

Increases leaping Strike damage. Your Leaping Strike deals 5x damage against knocked-down enemies.


 

Glyphs

#Fully Glyphed Fury God


Skill Priority

Basics

A Slayer’s damage revolves around buffing Measured Slice with Eviscerate and using it as often as possible, Heart Thrust, consistent use of Overhand Strike, use Knockdown Strike glyphs, and smart filler skill management. Slayer does not have a set rotation, instead the class has skills that are important to link together and glyphs that need to be kept up. The class’ dynamic play style will make every fight different. The key is to master the tools available and use them in the most effective order.

Battle Start

This is your only set rotation to use at the beginning of the fight if your tank does not immediately enrage the boss. If they do, see ICB rotation.

Overpower should be used before the boss is initiated.

 

Essential Skill Links

Overpower should be used to buff essential skills when possible.

  or  or 

Have Eviscerate Powerlink buffs up for every Measured Slice. This is your highest priority.

With the new Propulsion passive, Whirlwind is your second highest priority skill. Use it to get to Measured Slice asap.

 

Using Knockdown Strike before Whirlwind to get the Powerlink is a good idea, but focus on using Whirlwind as soon as possible.
  

Personal Note: With time and experience you’ll adjust to how your skills flow into one another and how their cooldowns match up. Slayer is a class that takes a lot of practice.
Unique Scenarios

Rest in Peace Heart Thrust Resets. You’ll be remembered well.

 

Fury Strike: Not only does this skill do more damage at low health, it is your fastest access to Measured Slice.

  

Always have your Eviscerate buffs up!

   

Filler Skills

Heart Thrust is your highest priority filler. Use it if you have back Crit luck!

 

Never Backhand without having Overhand Strike up. Backhand as little as possible. It’s better than nothing.

If you are pushed away from the boss, then Leaping Strike will be the fastest access to Measured Slice while moving.

Knockdown Strike’s animation is long enough for Overhand Strike to come off cooldown.

Distant Blade will speed the casting of Knockdown Strike. It will chain on the first, second, or third strike. You can add extra D-blade wings to buffer your Overhand Strike cool down.

 

[Small chain window: Not high ping friendly.]

While Under In Cold Blood

Here is an example rotation while In Cold Blood is up.

TBA

Here is a quick video of a Slayer rotation:

This rotation is by no means ideal, but it has some valuable lessons.

Notice that there are no skills previously considered filler at all. I do not Kick or Backhand, or even D-blade. With this new Propulsion passive these skills are not necessary. The only exemption being D-blade before Knockdown Strike. Also notice how Heart Thrust is the only modern filler used every once in a while. Typically, you won’t get the Crits on Whirlwind / Eviscerate you want or the resets on Overhand Strike. In these instances, Heart Thrust is a good skill to keep your damage high, but it will make up an overall low percentage of your damage.

Normally I’d take the time to get a more refined video for you all, but I simply have other things to do today. A good learning opportunity to take from this is to watch this rotation and ask “what can be done better?” Watching, thinking, and asking yourself this question will do more for you than me recording a perfect rotation.

When under ICB keep in mind the priority list for skills. Ultimate Overhand Strike provides valuable damage and makes up a high percent of your over all DPS. Your Icy Veins passive will reset your Heart Thrust, Whirlwind, and Knockdown Strike cooldowns. This will make sure you have all of your tools available when you are under In Cold Blood.

Starting your ICB rotation with Eviscerate allows you to cancel the animation for ICB which would normally last ~1-2 seconds.

When using In Cold Blood at the start of a boss fight, use the skill as soon as the boss is enraged. This will either happens when your tank forces the enrage right away or (for most dungeons) the boss’ HP falls below 90%. Making sure the boss is enraged when using ICB is very important because your Enrage Damage lines on weapon provide an enormous amount of DPS. Because of Icy Veins you can also add in an extra Heart Thrust before casting In Cold Blood if the situation allows. This will usually happen if you find yourself waiting for Overhand Strike to come off cooldown. Remember that if the boss is enraged, you should be using In Cold Blood as often as possible because the faster you use it, the faster you get to your next In Cold Blood.

While under In Cold Blood you should focus on a few key aspects of your rotation:

  • Use as many Ultimate Overhand Strikes as possible.
  • Cancel as many animations as possible, while still doing damage.
  • Do everything you can to use as many Measured Slices as possible during ICB.
  • Never cast ICB when Overhand Strike is on cooldown.

 

 

Things to Keep in Mind :: TLDR
Use Overhand Strike as often as you can.
Use Eviscerate off cooldown in order to keep its damage buffs up.
If necessary Eviscerate can be hard cast.
If Heart Thrust resets then use it until it stops resetting or Measured Slice comes off cooldown.
NEVER use Measured Slice without the Eviscerate Powerlink Glyph.
NEVER hard cast Overhand Strike nor Measured Slice.

 

You can Overhand Strike before and after Eviscerate, and this comes in handy while DPSing. When you start with Heart Thrust you have two options:

Either

    

Or

   

The first allows you to gamble an Overhand Strike and possibly get an extra reset in. Obviously, if the Overhand Strike does not reset, then you would be forced to:

   

This is suboptimal because you lose 25% damage on the Overhand Strike. At first this makes the second option very appealing, but since Overhand Strike has a 60% chance to reset, the odds are in your favor to gain an extra Overhand Strike while only missing out 40% of the time. At first this does not sound reasonable, after all, 40% is still pretty often. The reason I highly recommend gambling the Overhand Strike is for two reasons.

The first reason is that your opening rotation, when you will not have the Eviscerate buffs up for the first Overhand Strike, can be ignored. Ideally you will use In Cold Blood at the start of every fight and because of this you will have a 100% chance to reset Overhand Strike. Therefore, at the beginning of a boss battle, and any time you are under In Cold Blood, this is the optimal skill usage.

Secondly, with a sword rolled for Cooldown Reduction and Eviscerate glyphed for Cooldown, the skill will come off cooldown while you have roughly 2 seconds left on the buffs. This means that you are able to use the Overhand Strike before Eviscerate and still gain the 25% damage buff. With this in mind, if you do not get a reset, then the placement of the Overhand Strike does not matter.

The only time you would gamble the Overhand Strike and possibly lose out on the 25% damage boost from Eviscerate is when you’ve waited too long to use the skill. Given that this situation can be prevented in most cases, I believe that you gain more than you lose by gambling the Overhand in any given fight.

 

People have been looking for some comments on Slaying runs, so here we go. In reality, the set up is simple and your rotations will be quick and tight because either you or the boss are dead really quickly.

Glyphs

Glyphing For Fury Strike

Rotation

Not much changes from your basic rotation, so keep in mind the priority lists above. However, a fully buffed Fury Strike takes priority over everything.

If you Overpower, always Overpower Fury Strike

 

Your Powerlink from Evasive Roll should always be up since you’ll be dodging hits a lot, but make sure you keep it up.

  

Essentially, you will buff up your Fury Strike, pray to whatever God you believe in that it crits, and then move on to your other high priority skills such as Eviscerate, Measured Slice, Heart Thrust, etc.

 


Credits

Thank you to the Essential Mana team for publishing this guide and helping me create content to aid the community.

Also, much appreciation goes to Saltyolive, Floss, and others in and outside of Anime.

Edited and posted by:

Kaai – GM of Anime on Tempest Reach

In collaboration with:

Saltyolive – Admin of Anime on Tempest Reach

And thank you for reading.

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